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Yucatan

510297966Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 55m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khitans · United Kingdom
1196
+16
🇬🇧 Berbers · United Kingdom
1130
+19
🇹🇷 Persians · Türkiye
1199
-18
🇹🇷 Mongols · Türkiye
1185
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,516 9:47 22:06 42:15 ⚔ Scout Rush
27 1,478 11:37 15:50 41:04 ⛏ Fast Castle
24 1,340 9:31 27:29 46:42 ⚔ Scout Rush
23 1,276 10:39 24:06 43:05

Resources

Player Food Wood Gold Stone Spent Collected
21,470 21,626 15,395 5,725 64,216 80,446
17,645 21,204 9,390 5,030 53,269 61,103
22,605 18,736 7,260 4,100 52,701 67,870
25,035 12,356 11,715 2,425 51,531 54,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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