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Oasis

510180338Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 45m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1299
+12
🇦🇷 Magyars · Argentina
1290
+13
🇹🇷 Teutons · Türkiye
1228
-13
🇹🇷 Byzantines · Türkiye
1212
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,211 9:23 18:11 32:25 ⛏ Fast Castle
40 1,819 11:36 15:52 30:55 ⛏ Fast Castle
29 1,335 10:38 16:42 33:02 ⛏ Fast Castle
24 1,071 9:56 19:36 34:31 ⚔ FC into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,750 14,294 17,910 1,555 59,509 65,197
21,530 18,577 8,850 2,150 51,107 61,920
20,085 15,111 8,015 1,205 44,416 56,617
17,660 15,548 6,040 1,585 40,833 44,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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