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Arena

510133935Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 41m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1213
+15
🇹🇷 Cumans · Türkiye
1196
+16
🇪🇸 Byzantines · Spain
1197
-16
🇩🇪 Teutons · Germany
1187
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,210 9:49 14:28 35:31 ⛏ Fast Castle
29 1,205 9:24 28:22 38:30 ⚔ Archer Rush
23 941 11:34 16:09 — ⛏ Fast Castle
23 943 10:04 22:43 36:26 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,350 13,490 7,725 1,185 35,750 41,245
16,195 10,525 6,315 2,150 35,185 41,669
11,900 11,024 4,175 1,500 28,599 31,888
8,370 5,675 625 350 15,020 16,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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