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Arena

510126501Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1197
+16
🇹🇷 Bohemians · Türkiye
1180
+16
🇮🇳 Ethiopians · India
1212
-17
🇫🇷 Bengalis · France
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,704 9:56 14:05 35:33 ⛏ Fast Castle
30 1,644 10:40 15:02 32:53 ⛏ Fast Castle
24 1,290 9:33 14:09 34:54 ⛏ Fast Castle
22 1,172 10:45 14:49 41:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,050 24,815 21,700 2,200 104,765 111,379
28,740 26,120 14,600 3,400 72,860 84,802
39,480 19,560 9,030 1,890 69,960 72,151
17,930 18,372 12,620 3,450 52,372 63,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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