AoeStats
← Maximus Johnson

Arena

507644952Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 61m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
927
+14
🇧🇷 Celts · Brazil
860
+17
🇧🇷 Franks · Brazil
856
+17
🇺🇸 Byzantines · United States
973
-56
🇪🇨 Saracens · Ecuador
887
-16
🇨🇦 Ethiopians · Canada
783
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,431 10:18 16:18 36:28 ⛏ Fast Castle
19 1,149 10:12 18:19 56:06 ⛏ Fast Castle
18 1,128 11:54 17:56 40:58 ⛏ Fast Castle
16 979 11:09 17:45 41:06 ⛏ Fast Castle
15 900 13:59 18:24 38:40 ⛏ Fast Castle
11 681 11:07 20:28 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,265 14,305 17,140 2,700 60,410 69,540
26,165 16,665 12,185 2,410 57,425 76,908
16,515 18,260 9,930 1,500 46,205 61,248
16,045 16,585 7,900 100 40,630 58,723
11,000 13,110 8,655 5,340 38,105 41,708
12,525 14,790 8,255 1,910 37,480 48,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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