AoeStats
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MegaRandom

509730140Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 58m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1205
+13
🇵🇪 Ethiopians · Peru
1105
+17
🇫🇷 Lithuanians · France
1058
+18
🇭🇷 Vikings · Croatia
1137
-17
🇫🇷 Hindustanis · France
1131
-16
🇸🇪 Franks · Sweden
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,531 9:19 26:56 43:58 ⚔ M@A into Skirms
42 2,464 9:18 22:38 37:56 ⚔ Archer Rush
31 1,826 10:44 16:41 38:23
23 1,328 9:47 28:36 — ⚔ Archer Rush
18 1,020 11:21 22:31 44:09 ⚔ Scout Rush
15 858 10:36 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,430 22,122 19,010 1,645 66,207 68,536
23,510 18,915 15,765 3,100 61,290 62,837
28,140 11,248 13,100 2,495 54,983 76,118
19,980 7,084 9,335 355 36,754 38,930
9,320 10,162 1,165 2,205 22,852 23,248
6,245 5,763 1,435 345 13,788 14,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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