AoeStats
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MegaRandom

510724502Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 51m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1583
+13
🇧🇷 Slavs · Brazil
1384
+21
🇩🇪 Sicilians · Germany
1510
-17
🇩🇪 Magyars · Germany
1509
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,117 9:31 20:23 45:15 ⚔ Scout Rush
45 2,348 10:09 20:31 45:33 ⚔ Scout Rush
43 2,230 10:27 14:50 44:06 ⛏ Fast Castle
28 1,453 11:14 16:16 51:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,980 19,910 16,205 1,965 67,060 72,433
24,590 19,515 14,140 1,600 59,845 65,587
19,880 7,892 8,270 1,555 37,597 38,586
14,915 8,452 7,835 1,050 32,252 35,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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