AoeStats
← xcmpierrexcm

Arabia

510372610Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1552
+16
🇫🇷 Poles · France
1514
+18
🇫🇷 Byzantines · France
1554
-17
🇮🇱 Persians · Israel
1545
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 2,789 8:54 24:11 35:58 ⚔ M@A into Archers
61 2,482 9:18 22:30 39:56 ⚔ Scout Rush
46 1,880 9:21 23:43 37:23 ⚔ Archer Rush
37 1,507 8:56 21:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,375 11,864 11,450 875 40,564 40,994
17,490 7,427 10,345 300 35,562 36,750
16,270 9,824 7,330 950 34,374 35,029
9,225 8,971 7,220 1,400 26,816 28,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.