AoeStats
← Jay

Nomad

510078109Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 59m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
980
+11
🇦🇺 Cumans · Australia
909
+13
🇦🇺 Huns · Australia
882
+15
🇦🇺 Burgundians · Australia
709
+21
🇲🇽 Persians · Mexico
876
-16
🇪🇸 Spanish · Spain
861
-16
🇹🇼 Britons · Taiwan
848
-15
🇨🇳 Huns · China
811
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,587 13:09 27:46 41:58 ⚔ Scout Rush
25 1,509 16:55 24:30 48:19 ⛏ Fish Boom
23 1,360 16:12 22:38 44:15 ⛏ Fast Castle
21 1,263 14:58 23:59 37:22 ⚔ Fish Boom into Fire Galleys FC into Archers
21 1,242 14:48 29:59 41:53 ⚔ Scouts into Fish Boom
18 1,050 18:34 24:31 33:17 ⛏ Fish Boom FC
16 924 15:03 23:29 43:30 ⚔ FC into Scouts
16 958 19:16 29:48 49:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,290 14,260 22,900 3,390 71,840 83,920
27,750 15,335 21,900 3,040 68,025 67,906
27,915 22,180 13,060 4,720 67,875 71,471
25,255 15,235 12,975 3,450 56,915 59,609
23,545 21,534 5,970 4,000 55,049 62,948
15,575 12,405 4,935 3,330 36,245 37,458
12,180 10,513 8,020 2,655 33,368 35,234
9,165 7,335 3,250 2,150 21,900 23,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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