AoeStats
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Arena

510054175Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1078
+9
🇩🇪 Gurjaras · Germany
1045
+33
🇳🇿 Lithuanians · New Zealand
1012
+11
🇺🇸 Persians · United States
941
+38
🇦🇺 Turks · Australia
1010
-15
🇦🇺 Slavs · Australia
951
-13
🇦🇺 Vietnamese · Australia
918
-11
🇦🇺 Britons · Australia
714
-5
Player eAPM Actions Feudal Castle Imperial Opening
45 2,635 10:49 14:25 42:26 ⛏ Fast Castle
33 1,899 12:21 16:29 20:53 ◆ FC into Fast Imp
31 1,822 10:21 18:58 31:28 ⛏ Fast Castle
24 1,419 11:14 19:13 35:42 ⚔ FC into Skirms
17 967 10:02 17:21 — ⛏ Fast Castle
16 931 12:36 24:45 — ⚔ Scout Rush
15 846 11:22 25:45 42:06 ⛏ Fast Castle
10 602 10:56 19:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,050 9,305 28,120 7,450 91,925 98,653
34,730 34,285 8,265 2,310 79,590 85,059
28,505 17,630 13,225 3,910 63,270 68,712
25,705 15,625 10,535 3,600 55,465 65,534
17,350 16,535 17,425 2,175 53,485 57,561
14,160 5,255 5,300 1,160 25,875 28,582
8,600 10,230 990 2,450 22,270 22,077
7,575 7,040 2,550 1,560 18,725 23,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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