AoeStats
← Darkbang33

Arabia

504925517Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1443
+14
🇦🇷 Slavs · Argentina
1350
+18
🇦🇷 Persians · Argentina
1334
+18
🇦🇷 Saracens · Argentina
1283
+20
🇲🇽 Mongols · Mexico
1468
-20
🇲🇽 Ethiopians · Mexico
1444
-20
🇲🇽 Persians · Mexico
1433
-19
🇲🇽 Bohemians · Mexico
1216
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 3,543 8:55 25:59 54:42 ⚔ Scout Rush
49 2,795 9:54 20:44 41:39 ⚔ Scout Rush
48 2,743 7:53 22:22 47:03 ⚔ Scout Rush
48 2,742 9:33 33:18 49:01 ⚔ Archer Rush
43 2,428 9:12 31:54 49:12 ⚔ Archer Rush
38 2,168 11:24 20:06 44:01 ⛏ Fast Castle
22 1,244 23:02 48:48 — ⛏ Fast Castle
20 1,111 9:57 18:17 42:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,490 13,511 17,420 6,705 76,126 86,140
21,610 16,283 10,380 3,090 51,363 56,665
24,415 14,187 11,720 525 50,847 52,428
24,225 15,108 8,545 850 48,728 50,718
15,850 17,592 9,870 3,200 46,512 51,164
13,485 14,653 10,915 1,025 40,078 41,590
11,175 12,779 9,840 975 34,769 37,445
8,335 7,678 1,070 1,265 18,348 19,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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