AoeStats
← Darkbang33

Highland

504923199Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 18m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1431
+12
🇦🇷 Mongols · Argentina
1334
+16
🇦🇷 Magyars · Argentina
1317
+17
🇦🇷 Tupi · Argentina
1264
+19
🇩🇪 Spanish · Germany
1400
-19
🇧🇷 Georgians · Brazil
1346
-16
🇨🇴 Gurjaras · Colombia
1315
-15
🇩🇪 Japanese · Germany
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,139 10:07 14:22 — ⛏ Fast Castle
56 1,019 9:32 — — ⚔ Scout Rush
45 826 10:21 — — ⚔ Archer Rush
44 811 10:07 — — ⚔ Archer Rush
40 727 11:18 15:32 — ⛏ Fast Castle
36 649 10:18 — — ⚔ M@A into Archers
29 530 10:59 — — ⚔ Scout Rush
25 453 10:09 — — ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,330 3,129 950 0 7,409 8,137
3,525 2,228 250 650 6,653 7,120
3,650 2,808 100 0 6,558 7,239
3,485 2,957 50 0 6,492 6,938
3,585 2,284 420 100 6,389 6,375
2,775 2,460 715 125 6,075 6,401
3,255 1,922 100 215 5,492 5,730
2,550 2,253 460 0 5,263 5,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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