AoeStats
← Darkbang33

Arabia

504915580Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 23m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1374
+13
🇵🇪 Persians · Peru
1340
+14
🇵🇪 Britons · Peru
1329
+14
🇦🇷 Magyars · Argentina
1334
-15
🇦🇷 Maya · Argentina
1315
-14
🇦🇷 Tupi · Argentina
1258
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 1,446 10:28 — — ⚔ Archer Rush
53 1,239 8:33 — — ⚔ Archer Rush
52 1,212 9:15 — — ⚔ Scout Rush
44 1,030 8:43 — — ⚔ Scouts into Skirms
38 876 10:31 — — ⚔ Archer Rush
20 456 10:59 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,675 3,760 1,740 0 9,175 10,835
4,200 3,076 1,695 0 8,971 10,411
4,100 4,209 345 125 8,779 9,467
3,940 3,397 150 0 7,487 7,886
2,825 3,605 860 0 7,290 8,456
2,175 1,755 100 250 4,280 7,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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