AoeStats
← Darkbang33

Arabia

503242259Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 21m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1527
+7
🇪🇸 Magyars · Spain
1469
+9
🇧🇷 Ethiopians · Brazil
1311
+16
🇲🇽 Persians · Mexico
1151
+23
🇦🇷 Maya · Argentina
1329
-14
🇻🇳 Khitans · Vietnam
1329
-14
🇨🇳 Lithuanians · China
1295
-13
🇩🇪 Berbers · Germany
1271
-12
Player eAPM Actions Feudal Castle Imperial Opening
97 2,062 10:28 — — ⚔ Archer Rush
54 1,143 9:47 — — ⚔ Archers into Skirms
52 1,101 9:20 — — ⚔ Scout Rush
47 990 20:15 — —
43 919 8:41 — — ⚔ Scout Rush
40 839 9:46 — — ⚔ Archer Rush
35 734 10:17 14:20 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,200 3,864 1,360 0 8,424 9,839
4,920 3,064 350 0 8,334 9,045
4,090 1,859 970 650 7,569 7,623
4,715 2,657 50 0 7,422 8,229
3,060 3,249 670 125 7,104 7,279
2,675 2,553 595 120 5,943 7,140
2,000 1,325 50 225 3,600 4,341
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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