AoeStats
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Black Forest

509059216Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 44m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
732
+17
🇳🇱 Burgundians · Netherlands
703
+18
🇷🇺 Bohemians · Russia
879
-22
🇮🇹 Celts · Italy
633
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 867 12:34 18:18 29:57 ⛏ Fast Castle
15 660 12:01 20:31 31:09 ⛏ Fast Castle
13 572 14:30 19:17 31:05 ⛏ Fast Castle
10 423 18:00 29:03 39:17 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,840 18,572 12,210 1,655 48,277 53,598
16,020 12,581 8,905 1,020 38,526 40,919
14,175 9,631 8,355 1,775 33,936 41,144
10,615 9,813 4,925 1,625 26,978 29,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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