AoeStats
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African Clearing

510670682Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 78m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1076
+14
🇨🇱 Mongols · Chile
1072
+14
🇨🇱 Turks · Chile
1039
+16
🇦🇷 Berbers · Argentina
1076
-16
🇦🇷 Britons · Argentina
1011
-14
🇦🇷 Franks · Argentina
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,932 15:56 20:19 42:09 ⛏ Fast Castle
26 2,067 13:27 19:39 38:05 ⚔ Scout Rush
25 1,945 15:00 30:28 47:08 ⚔ Archer Rush
24 1,874 14:47 27:18 56:20 ⚔ Scout Rush
24 1,907 13:11 20:43 52:36 ⚔ Scout Rush
19 1,517 15:25 19:01 45:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,835 31,693 23,530 3,760 100,818 106,428
38,975 29,795 25,425 4,600 98,795 115,544
33,135 24,169 17,215 5,980 80,499 87,426
35,480 19,200 20,075 4,555 79,310 100,934
16,140 27,787 12,955 1,005 57,887 58,616
22,505 14,054 7,930 2,690 47,179 48,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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