AoeStats
← King L

Black Forest

510662197Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 74m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1063
+13
🇨🇱 Britons · Chile
1059
+13
🇨🇱 Sicilians · Chile
1024
+15
🇺🇸 Byzantines · United States
1079
-16
🇺🇸 Wu · United States
1070
-17
🇺🇸 Spanish · United States
845
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 2,635 11:55 26:58 36:58 ⛏ Fish Boom
29 2,177 11:46 17:54 31:39 ⛏ Fish Boom FC
27 2,013 12:59 18:45 34:38 ⛏ Fish Boom FC
24 1,759 11:42 18:28 34:26 ⛏ Fast Castle
20 1,476 12:00 33:36 58:50 ⚔ M@A into Towers
13 956 14:50 27:56 39:28 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,460 54,382 24,325 2,730 122,897 130,936
42,230 32,710 17,700 4,665 97,305 105,863
28,635 25,995 21,910 4,830 81,370 116,022
39,125 21,690 17,760 2,230 80,805 106,852
28,405 19,139 14,255 3,745 65,544 83,945
20,710 19,982 5,835 2,375 48,902 53,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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