AoeStats
← King L

Coastal Forest

510660330Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 7m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
1046
+17
🇨🇱 Gurjaras · Chile
1042
+17
🇨🇱 Malians · Chile
1004
+20
🇦🇷 Hindustanis · Argentina
1074
-18
🇧🇷 Britons · Brazil
1071
-18
🇺🇸 Japanese · United States
1065
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 214 — — —
28 215 — — —
19 145 — — —
15 112 — — —
10 78 — — —
4 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 350 50 0 1,350 1,094
800 275 50 0 1,125 1,375
650 150 0 0 800 1,097
300 103 50 0 453 386
0 210 0 0 210 35
0 0 0 0 0 344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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