AoeStats
← King L

Nomad

510650260Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 75m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1078
+15
🇨🇱 Poles · Chile
1066
+15
🇦🇺 Vietnamese · Australia
1057
+15
🇨🇱 Chinese · Chile
1061
-15
🇨🇱 Italians · Chile
1058
-16
🇨🇱 Malians · Chile
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,315 16:47 23:36 42:48 ⛏ Fish Boom FC
27 2,021 14:49 28:39 66:56 ⚔ Fish Boom into Skirms
25 1,896 14:12 21:09 62:45 ⛏ Fast Castle
23 1,715 15:20 23:49 61:46 ⚔ Archer Rush
21 1,571 12:27 21:03 40:42 ⛏ Fish Boom FC
21 1,592 13:46 22:50 41:05 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,900 31,703 19,080 2,375 84,058 99,138
25,155 25,935 15,985 3,250 70,325 76,351
24,270 13,853 12,060 9,525 59,708 64,756
22,020 17,110 14,090 3,890 57,110 64,628
18,485 20,385 12,255 3,785 54,910 58,687
14,360 20,483 5,475 4,105 44,423 51,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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