AoeStats
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Pilgrims

509248803Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1402
+14
🇨🇳 Wu · China
1349
+16
🇷🇺 Italians · Russia
1337
+16
🇺🇸 Romans · United States
1304
+17
🇲🇽 Malay · Mexico
1375
-17
🇨🇱 Magyars · Chile
1358
-16
🇦🇷 Berbers · Argentina
1330
-15
🇦🇷 Persians · Argentina
1330
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,717 10:25 14:13 36:19 ⚔ Fish Boom into Towers FC
42 2,050 12:17 19:35 34:52 ⚔ Fish Boom into M@A into Towers FC
39 1,884 11:43 16:45 45:19 ⛏ Fast Castle
39 1,870 11:03 19:54 — ⚔ Fish Boom into Fire Galleys FC into Archers
33 1,581 12:09 16:51 29:00 ⛏ Fish Boom into Galleys FC
32 1,530 11:36 15:40 28:07 ⛏ Fish Boom FC
26 1,263 10:05 19:59 35:04 ⛏ Fish Boom into Galleys FC
20 958 10:47 17:36 — ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
38,310 17,515 20,810 3,195 79,830 94,042
26,910 11,170 15,440 1,050 54,570 64,549
18,615 15,714 12,640 4,600 51,569 52,857
22,150 12,930 13,340 1,685 50,105 54,406
13,900 16,417 9,355 1,805 41,477 44,039
7,170 17,349 5,040 2,815 32,374 34,088
6,830 11,891 3,755 535 23,011 26,081
6,025 9,636 3,065 1,600 20,326 21,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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