AoeStats
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Oasis

508533749Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 56m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1400
+12
🇺🇸 Random · United States
1394
+12
🇨🇦 Franks · Canada
1365
+13
🇩🇪 Magyars · Germany
1320
+16
🇦🇷 Berbers · Argentina
1322
-14
🇦🇷 Inca · Argentina
1309
-13
🇩🇪 Random · Germany
1309
-13
🇨🇱 Persians · Chile
1299
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,345 8:53 20:29 36:42 ⚔ Scout Rush
55 3,112 10:13 17:00 33:22 ⛏ Fast Castle
40 2,246 9:37 20:30 34:20 ⚔ Archer Rush
38 2,134 9:46 21:35 38:32 ⚔ Scout Rush
38 2,162 8:53 15:34 29:27 ⛏ Fast Castle
37 2,075 9:54 18:03 30:48 ⛏ Fast Castle
35 1,984 9:08 27:26 39:25 ⚔ M@A into Towers
29 1,648 11:20 25:35 44:55 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,460 25,446 34,020 2,905 93,831 98,028
29,735 19,112 21,120 4,235 74,202 96,786
15,855 26,264 22,055 3,105 67,279 77,045
32,265 10,475 21,470 2,835 67,045 72,005
16,650 28,580 18,230 3,140 66,600 90,095
22,170 23,755 6,345 2,500 54,770 58,497
23,665 15,226 8,735 3,625 51,251 55,300
19,390 20,020 8,520 3,255 51,185 57,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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