AoeStats
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Oasis

508524982Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 49m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1372
+13
🇦🇷 Magyars · Argentina
1325
+15
🇩🇪 Random · Germany
1315
+15
🇦🇷 Berbers · Argentina
1306
+16
🇪🇸 Franks · Spain
1365
-17
🇪🇸 Magyars · Spain
1293
-14
🇪🇸 Ethiopians · Spain
1284
-14
🇬🇧 Saracens · United Kingdom
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 3,918 9:53 26:34 41:20 ⚔ Scout Rush
56 2,749 9:28 22:26 46:18 ⚔ Scout Rush
50 2,495 9:38 26:32 — ⚔ Skirms into Archers
50 2,469 9:12 23:53 41:23 ⚔ Scout Rush
49 2,416 9:25 24:34 44:26 ⚔ Archer Rush
24 1,181 10:04 22:01 41:19 ⚔ Scout Rush
21 1,062 10:08 25:41 — ⚔ Archer Rush
16 802 9:49 31:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,900 13,004 10,395 2,465 50,764 53,652
24,815 9,840 14,300 1,525 50,480 53,212
22,155 11,112 12,745 1,735 47,747 59,867
14,090 16,551 10,895 1,645 43,181 45,633
19,440 9,390 10,395 950 40,175 52,918
10,870 12,087 1,545 1,285 25,787 26,459
9,590 10,405 3,735 1,240 24,970 25,220
8,115 4,986 1,050 230 14,381 16,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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