AoeStats
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Oasis

508514112Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 19m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Random · Colombia
1582
+8
🇲🇽 Random · Mexico
1493
+11
🇲🇽 Turks · Mexico
1383
+15
🇲🇽 Sicilians · Mexico
1306
+18
🇬🇷 Magyars · Greece
1399
-14
🇷🇴 Huns · Romania
1388
-14
🇸🇪 Saracens · Sweden
1384
-13
🇦🇷 Berbers · Argentina
1333
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 1,149 8:50 — — ⚔ Archer Rush
50 957 8:58 — — ⚔ Scout Rush
48 928 10:20 16:20 — ⛏ Fast Castle
45 865 10:56 — — ⚔ Scout Rush
45 870 8:52 — — ⚔ Scout Rush
37 712 9:24 — — ⚔ Archer Rush
29 559 9:59 14:56 — ⛏ Fast Castle
19 358 12:20 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,190 2,544 350 0 7,084 8,752
2,675 2,924 1,180 0 6,779 7,616
3,655 2,933 150 0 6,738 7,663
4,165 2,285 150 0 6,600 7,764
3,450 2,110 250 650 6,460 6,910
3,430 2,306 300 305 6,341 6,452
2,960 2,089 500 375 5,924 6,369
3,200 2,018 250 280 5,748 6,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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