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Lombardia

508331114Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 98m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1331
+15
🇺🇸 Mongols · United States
1316
+16
🇦🇷 Berbers · Argentina
1302
+16
🇬🇷 Franks · Greece
1286
+17
🇮🇪 Persians · Ireland
1340
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🇺🇸 Muisca · United States
1338
-18
🇦🇷 Magyars · Argentina
1318
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🇦🇷 Tatars · Argentina
1245
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 6,893 11:04 21:10 36:00 ⚔ Scout Rush
64 6,341 8:53 19:26 34:27 ⚔ Scout Rush
50 4,921 11:03 14:55 36:47 ⛏ Fast Castle
42 4,177 9:32 22:11 40:28 ⚔ Scout Rush
30 2,934 11:18 15:00 34:59 ⛏ Fast Castle
25 2,419 9:27 17:27 36:44 ⛏ Fast Castle
23 2,272 10:52 15:24 31:35 ⛏ Fast Castle
21 2,070 11:25 20:34 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
128,805 45,528 67,545 8,760 250,638 272,589
103,575 52,754 86,210 4,240 246,779 266,584
43,035 84,654 53,225 3,230 184,144 209,516
102,530 36,950 34,050 7,155 180,685 201,527
76,440 35,054 43,600 4,290 159,384 166,022
19,400 70,326 58,380 5,630 153,736 200,621
49,770 35,919 43,515 3,140 132,344 138,581
52,200 39,409 31,170 2,450 125,229 135,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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