AoeStats
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Arabia

507869816Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 56m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1353
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1289
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1288
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1285
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Player eAPM Actions Feudal Castle Imperial Opening
60 3,383 9:41 24:14 51:43 ⚔ Scout Rush
57 3,240 9:00 26:10 47:18 ⚔ Scout Rush
49 2,803 11:42 29:48 46:23 ⚔ Archer Rush
47 2,669 9:34 27:36 52:20 ⚔ Scout Rush
45 2,538 10:11 18:04 48:56 ⛏ Fast Castle
33 1,876 9:23 25:06 47:15 ⚔ Archers into Skirms
32 1,808 8:37 23:08 40:01 ⚔ Archer Rush
26 1,455 9:24 22:31 36:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,895 11,849 19,220 1,850 64,814 71,680
10,500 43,558 8,690 850 63,598 65,435
23,700 12,985 11,745 2,150 50,580 59,417
14,330 15,368 11,280 1,900 42,878 44,988
20,745 8,851 11,850 950 42,396 45,124
15,775 14,631 7,645 1,800 39,851 48,702
12,775 15,175 7,695 1,660 37,305 53,275
9,550 10,035 6,085 990 26,660 30,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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