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Lombardia

507862515Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 63m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,890 9:24 22:50 43:46 ⚔ Archer Rush
55 3,491 9:52 22:18 38:37 ⚔ Scout Rush
46 2,909 11:14 15:54 33:40 ⛏ Fast Castle
43 2,754 9:43 19:34 34:16 ⛏ Fast Castle
36 2,263 9:57 27:23 61:56 ⚔ Archers into Skirms
32 2,037 10:23 15:41 38:35 ⛏ Fast Castle
28 1,796 10:07 21:25 37:58 ⛏ Fast Castle
26 1,658 10:01 17:21 33:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,875 36,403 23,985 2,425 108,688 116,180
40,350 22,714 20,895 3,015 86,974 96,800
16,915 35,498 25,760 8,115 86,288 93,080
26,195 26,582 24,800 3,500 81,077 89,107
28,935 24,116 15,550 2,770 71,371 84,855
29,710 25,698 8,255 1,635 65,298 72,768
23,495 17,321 12,375 3,595 56,786 74,734
18,805 19,698 4,700 1,755 44,958 49,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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