AoeStats
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Arena

507860661Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 12m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1331
+16
🇪🇨 Maya · Ecuador
1299
+18
🇦🇷 Malay · Argentina
1279
+18
🇦🇷 Cumans · Argentina
1265
+19
🇲🇽 Teutons · Mexico
1357
-19
🇬🇵 Bohemians · Guadeloupe
1349
-18
🇷🇺 Dravidians · Russia
1349
-18
🇦🇷 Berbers · Argentina
1281
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 508 11:05 — —
39 506 11:19 — — ⛏ Fast Castle
36 469 9:55 — — ⛏ Fast Castle
35 457 9:16 — —
33 423 10:06 — —
25 326 8:29 — — ⚔ Tower Rush
22 286 9:55 — — ⛏ Fast Castle
9 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,040 250 0 4,140 4,122
2,525 1,415 0 100 4,040 4,025
2,550 1,040 200 0 3,790 3,786
2,400 817 250 0 3,467 3,519
2,200 1,165 0 0 3,365 4,294
2,375 645 50 250 3,320 3,401
2,000 820 50 335 3,205 3,396
500 100 0 0 600 723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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