AoeStats
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Arena

507834346Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
1429
+13
🇩🇪 Portuguese · Germany
1412
+13
🇹🇷 Huns · Türkiye
1350
+16
🇧🇷 Berbers · Brazil
1269
+19
🇺🇸 Persians · United States
1454
-20
🇭🇺 Celts · Hungary
1353
-15
🇪🇸 Teutons · Spain
1299
-13
🇦🇷 Malay · Argentina
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,193 10:21 14:17 29:08 ⚔ FC into Scouts
48 2,105 11:25 14:29 37:32 ⛏ Fast Castle
36 1,581 10:13 15:02 — ⛏ Fast Castle
32 1,414 10:15 14:21 31:30 ⛏ Fast Castle
31 1,361 10:31 15:11 31:42 ⛏ Fast Castle
31 1,346 10:31 16:54 30:53 ⛏ Fast Castle
27 1,168 10:42 14:30 31:20 ⛏ Fast Castle
24 1,042 10:51 15:06 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,620 10,200 24,295 1,150 68,265 78,650
19,335 13,380 6,940 1,760 41,415 45,974
17,385 13,130 7,565 1,565 39,645 43,505
14,750 14,510 5,015 2,565 36,840 40,276
12,325 13,483 4,290 1,195 31,293 35,123
10,410 9,820 7,620 1,300 29,150 31,256
12,265 10,538 3,380 1,185 27,368 29,060
9,900 9,525 3,620 1,055 24,100 25,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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