AoeStats
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Nomad

507808403Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
1368
+12
🇨🇴 Armenians · Colombia
1355
+12
🇦🇷 Bulgarians · Argentina
1293
+15
🇩🇪 Slavs · Germany
1265
+16
🇨🇭 Saracens · Switzerland
1319
-15
🇨🇭 Tatars · Switzerland
1278
-14
🇺🇸 Bohemians · United States
1274
-14
🇺🇸 Huns · United States
1228
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,533 13:32 20:34 44:23 ⚔ Fish Boom into Drush
43 2,249 13:57 27:06 — ⚔ Fish Boom into Archers
40 2,074 21:07 42:24 47:21 ⚔ Fish Boom into Skirms
39 2,030 15:37 19:37 49:43 ⛏ Fish Boom FC
37 1,939 13:23 19:20 40:46 ⚔ Fish Boom into Archers
35 1,822 13:50 18:22 38:17 ⛏ Fish Boom FC
32 1,662 12:38 24:10 — ⚔ Fish Boom into Galleys into Archers
31 1,609 16:01 26:48 43:03 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
34,575 30,926 21,325 6,350 93,176 101,284
22,850 14,575 11,480 5,745 54,650 63,022
22,380 18,525 10,560 2,885 54,350 60,399
16,120 12,066 7,985 325 36,496 43,907
16,160 11,000 5,285 2,755 35,200 36,755
10,885 11,201 3,210 345 25,641 26,753
8,095 8,138 3,210 2,970 22,413 24,024
4,525 8,041 1,715 520 14,801 14,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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