AoeStats
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Arena

507804795Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 16m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Teutons · Croatia
1324
+15
1312
+16
🇨🇭 Wei · Switzerland
1303
+16
🇨🇭 Gurjaras · Switzerland
1260
+18
🇷🇺 Persians · Russia
1357
-19
🇦🇷 Malay · Argentina
1309
-16
🇩🇪 Vikings · Germany
1280
-15
🇳🇱 Malians · Netherlands
1273
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 864 11:38 14:22 — ⛏ Fast Castle
44 739 10:24 14:11 — ⛏ Fast Castle
44 734 10:16 13:50 — ⛏ Fast Castle
41 696 10:24 16:24 — ⛏ Fast Castle
36 610 10:45 14:23 — ⛏ Fast Castle
35 590 10:27 14:21 — ⚔ FC into Scouts
34 572 10:48 16:15 — ⛏ Fast Castle
29 490 10:38 14:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,645 2,420 600 200 6,865 6,645
4,200 1,350 250 660 6,460 6,972
3,350 2,569 200 200 6,319 6,387
3,675 2,195 200 200 6,270 6,202
3,245 1,740 450 650 6,085 6,644
3,525 1,928 250 0 5,703 6,685
3,025 1,940 200 200 5,365 5,841
2,825 2,163 200 100 5,288 5,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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