AoeStats
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African Clearing

505368375Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 66m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1338
+17
🇦🇷 Khmer · Argentina
1306
+18
🇺🇸 Vietnamese · United States
1295
+18
🇺🇸 Huns · United States
1269
+19
🇲🇽 Koreans · Mexico
1404
-20
🇲🇽 Japanese · Mexico
1368
-19
🇺🇸 Magyars · United States
1354
-18
🇨🇳 Celts · China
1263
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,691 12:20 15:51 48:41 ⛏ Fast Castle
45 3,027 15:40 23:52 42:54 ⚔ Towers FC
38 2,518 13:49 19:10 53:03
35 2,336 12:22 18:49 51:14 ⚔ Scout Rush
34 2,289 16:45 20:45 —
33 2,173 12:21 21:48 45:00 ⚔ Scout Rush
26 1,722 13:23 24:53 41:49 ⚔ M@A Rush
22 1,477 14:27 26:26 44:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,620 14,479 24,825 2,995 87,919 90,800
20,855 37,955 18,895 4,660 82,365 90,595
39,895 17,743 20,675 2,350 80,663 91,632
33,775 24,979 13,440 5,980 78,174 82,743
26,400 21,023 17,440 6,310 71,173 73,951
22,505 22,707 11,835 4,615 61,662 69,522
22,325 22,135 6,415 1,900 52,775 59,589
4,850 8,097 4,590 1,115 18,652 18,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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