African Clearing
505361353Analyzed4v4 RM
·
23d ago on Sep 9, 2026·
17m 54s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
frivolous spender
0 units ordered
| ArCas | Toruk Makto
5 units ordered
Knight5
First military 16:58 — Knight
Tangafair
6 units ordered
Militia6
First military 11:59 — Militia
-DOKO-
0 units ordered
H3adak3
0 units ordered
鸭子
0 units ordered
zhazhahui
3 units ordered
Scout Cavalry3
First military 14:57 — Scout Cavalry
23
6 units ordered
Scout Cavalry5
Spearman1
First military 13:35 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
| ArCas | Toruk Makto’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Tangafair’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
zhazhahui’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
23’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3