AoeStats
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Nomad

505155538Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 34m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1323
+13
🇦🇷 Khmer · Argentina
1306
+14
🇲🇽 Persians · Mexico
1302
+14
🇦🇷 Japanese · Argentina
1289
+14
🇲🇽 Koreans · Mexico
1308
-15
🇩🇪 Britons · Germany
1251
-14
🇺🇸 Vietnamese · United States
1233
-13
🇬🇧 Slavs · United Kingdom
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,796 13:15 16:16 — ⛏ Fish Boom FC
39 1,329 13:13 17:14 — ⛏ Fish Boom FC
36 1,242 13:33 18:06 — ⛏ Fish Boom FC
35 1,187 15:06 20:10 — ⛏ Fish Boom FC
34 1,184 14:20 20:45 — ⚔ Fish Boom into Archers
33 1,117 13:53 19:44 — ⛏ Fish Boom FC
28 948 12:53 — — ⚔ Scout Rush
25 873 12:54 22:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,970 7,850 4,595 1,800 26,215 27,391
7,130 11,780 4,605 225 23,740 23,328
8,900 7,069 1,360 1,100 18,429 19,075
6,000 7,215 2,120 2,050 17,385 18,200
6,430 6,012 1,885 850 15,177 15,302
5,245 5,959 2,455 1,500 15,159 16,493
5,615 5,751 2,120 1,500 14,986 16,444
4,890 4,867 50 440 10,247 9,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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