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African Clearing

505151272Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 39m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1292
+14
🇦🇷 Hindustanis · Argentina
1292
+14
🇲🇽 Khitans · Mexico
1288
+14
🇨🇳 Magyars · China
1263
+15
🇨🇦 Mongols · Canada
1280
-15
🇩🇪 Britons · Germany
1266
-15
🇬🇧 Slavs · United Kingdom
1246
-14
🇵🇪 Lithuanians · Peru
1205
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,189 12:07 21:25 — ⚔ Scout Rush
51 1,992 12:54 17:15 — ⚔ FC into Scouts
38 1,485 14:06 19:19 — ⛏ Fast Castle
37 1,455 13:22 18:03 38:52 ⛏ Fast Castle
26 1,034 12:07 24:54 — ⚔ Scout Rush
25 986 13:10 17:50 — ⛏ Fast Castle
24 928 14:25 20:15 — ⛏ Fast Castle
18 693 13:38 17:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,945 9,745 4,280 1,090 33,060 33,709
9,585 12,971 7,505 300 30,361 32,161
13,695 7,774 5,600 300 27,369 28,746
11,155 8,527 6,545 1,050 27,277 28,631
10,435 8,712 1,305 1,080 21,532 21,243
8,140 5,893 3,580 1,700 19,313 19,877
6,070 5,565 1,715 400 13,750 13,385
4,805 3,384 720 1,060 9,969 10,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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