AoeStats
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Arena

505120537Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1296
+15
🇨🇴 Lithuanians · Colombia
1288
+15
🇺🇸 Burmese · United States
1287
+15
🇲🇽 Dravidians · Mexico
1280
+16
🇨🇦 Italians · Canada
1326
-17
🇦🇷 Bengalis · Argentina
1325
-17
🇺🇸 Khmer · United States
1236
-14
🇧🇷 Berbers · Brazil
1212
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,245 11:49 15:36 32:32 ⛏ Fast Castle
47 1,987 10:58 15:43 33:06 ⛏ Fast Castle
45 1,894 10:52 15:02 29:50 ⛏ Fast Castle
32 1,359 10:10 14:45 29:55 ⛏ Fast Castle
27 1,118 10:56 15:19 28:59 ⛏ Fast Castle
26 1,069 10:37 15:39 31:04 ⛏ Fast Castle
20 848 11:10 15:05 — ⛏ Fast Castle
19 798 11:38 15:40 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,270 18,650 14,070 3,000 65,990 68,367
22,260 23,216 9,355 1,640 56,471 61,716
24,880 14,007 12,310 3,650 54,847 57,134
21,990 16,388 7,785 885 47,048 49,099
17,520 10,805 12,490 1,500 42,315 47,979
16,285 15,285 6,290 2,900 40,760 50,662
17,765 8,238 7,355 2,800 36,158 39,031
7,760 7,790 760 960 17,270 20,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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