AoeStats
← | ArCas | Toruk Makto

Arena

504914782Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1296
+14
🇦🇷 Malians · Argentina
1243
+16
🇺🇸 Celts · United States
1196
+18
🇨🇴 Gurjaras · Colombia
1180
+19
🇨🇦 Mongols · Canada
1318
-20
🇨🇦 Persians · Canada
1239
-17
🇨🇳 Burmese · China
1215
-16
🇨🇦 Vikings · Canada
1189
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,414 11:42 14:30 24:31 ⛏ Fast Castle
47 2,257 9:41 13:14 33:45 ⛏ Fast Castle
42 1,984 10:36 14:22 33:19 ⛏ Fast Castle
39 1,867 10:06 13:33 34:27 ⛏ Fast Castle
39 1,840 11:14 15:21 38:59 ⛏ Fast Castle
36 1,728 10:01 17:29 40:50 ⚔ Archer Rush
24 1,145 11:13 16:01 34:56 ⛏ Fast Castle
18 864 11:54 16:20 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,405 21,315 15,920 1,050 81,690 85,306
30,550 18,970 17,185 2,150 68,855 73,156
23,395 21,675 10,185 3,550 58,805 72,387
18,275 20,685 14,250 2,800 56,010 76,463
22,930 13,555 15,840 2,345 54,670 58,701
19,195 15,215 6,205 3,005 43,620 49,185
V
14,865 16,038 5,355 3,045 39,303 40,105
15,245 13,883 3,225 1,215 33,568 38,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.