AoeStats
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Arena

504903537Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 70m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1299
+14
🇸🇰 Huns · Slovakia
1274
+15
🇯🇵 Chinese · Japan
1217
+19
🇭🇰 Tatars · Hong Kong SAR China
1216
+18
🇵🇪 Italians · Peru
1299
-18
🇵🇪 Cumans · Peru
1276
-17
🇵🇦 Shu · Panama
1241
-16
🇨🇳 Gurjaras · China
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,845 11:31 14:23 36:27 ⛏ Fast Castle
44 3,076 9:35 22:48 42:50 ⚔ Archers into Skirms
41 2,920 10:37 14:15 31:44 ⛏ Fast Castle
32 2,247 11:30 15:17 35:53 ⛏ Fast Castle
27 1,892 10:40 15:17 33:41 ⛏ Fast Castle
23 1,653 9:44 25:27 44:06 ⛏ Fast Castle
15 1,067 10:19 14:51 — ⛏ Fast Castle
12 845 11:02 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,210 30,035 31,870 2,800 122,915 130,620
47,715 42,130 17,975 2,005 109,825 111,311
47,185 24,225 29,775 6,810 107,995 125,748
50,860 17,856 26,450 5,540 100,706 117,659
48,840 13,890 11,280 1,050 75,060 104,085
18,750 31,045 13,465 3,425 66,685 74,082
5,550 6,115 1,345 1,080 14,090 14,554
3,100 1,515 385 0 5,000 5,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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