AoeStats
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African Clearing

504884771Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 38m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1389
+15
🇦🇷 Khmer · Argentina
1311
+18
🇳🇴 Malians · Norway
1296
+19
🇨🇴 Dravidians · Colombia
1296
+19
🇨🇴 Mongols · Colombia
1385
-19
🇨🇴 Koreans · Colombia
1379
-18
🇹🇼 Huns · Taiwan
1357
-18
🇺🇸 Japanese · United States
1313
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,912 13:40 17:22 — ⚔ FC into Scouts
46 1,786 13:36 20:52 38:15
33 1,268 12:05 24:23 36:11 ⚔ M@A into Fish Boom
29 1,132 15:00 19:04 — ⛏ Fast Castle
26 993 13:08 18:40 — ⛏ Fast Castle
23 892 12:50 — — ⚔ Tower Rush
21 809 11:44 27:18 — ⚔ Scouts into Archers
14 528 32:43 38:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,650 10,969 9,015 1,075 36,709 39,694
17,320 9,391 8,820 1,050 36,581 39,513
12,080 7,716 3,385 1,115 24,296 24,897
10,175 6,425 3,630 1,750 21,980 23,458
6,375 11,505 3,155 750 21,785 24,778
5,250 3,994 300 600 10,144 10,759
5,090 3,371 515 450 9,426 9,151
2,575 2,431 100 675 5,781 5,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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