AoeStats
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Arena

504878977Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 17m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1459
+12
🇦🇷 Khitans · Argentina
1439
+12
🇦🇷 Cumans · Argentina
1388
+15
🇦🇷 Ethiopians · Argentina
1188
+23
🇩🇴 Bengalis · Dominican Republic
1440
-19
🇺🇸 Mongols · United States
1365
-16
🇦🇷 Malay · Argentina
1339
-15
1272
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 1,216 9:55 — — ⚔ Archer Rush
47 818 9:00 — — ⚔ M@A Rush
41 726 9:39 — —
40 705 10:41 14:35 — ⛏ Fast Castle
38 670 10:54 15:33 — ⛏ Fast Castle
31 538 9:25 — — ⚔ Archer Rush
29 514 9:17 14:16 — ⛏ Fast Castle
20 356 10:34 14:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,385 3,060 1,255 100 6,800 6,589
3,640 2,440 580 0 6,660 6,792
3,275 2,585 575 100 6,535 6,902
2,925 2,045 330 650 5,950 6,088
3,250 1,465 410 335 5,460 5,741
2,150 2,745 450 100 5,445 5,896
2,250 1,955 1,000 0 5,205 6,122
2,500 1,494 385 170 4,549 5,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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