AoeStats
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Arena

504873338Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1436
+15
🇦🇷 Bohemians · Argentina
1435
+15
🇺🇸 Sicilians · United States
1347
+18
🇺🇸 Poles · United States
1268
+22
🇦🇷 Wei · Argentina
1486
-21
🇦🇷 Britons · Argentina
1397
-17
🇦🇷 Lithuanians · Argentina
1381
-17
🇦🇷 Malay · Argentina
1354
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,704 10:24 14:31 28:59 ⛏ Fast Castle
55 2,239 11:43 14:33 31:41 ⛏ Fast Castle
50 2,045 10:12 14:29 29:53 ⛏ Fast Castle
43 1,753 8:22 21:29 33:54 ⚔ Towers FC
41 1,672 9:00 21:40 39:31 ⚔ Scout Rush
39 1,596 11:55 28:08 33:32 ◆ FC into Fast Imp
35 1,436 11:23 14:52 32:16 ⛏ Fast Castle
28 1,161 10:10 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,445 12,495 22,220 2,150 70,310 77,489
22,025 16,896 13,365 1,700 53,986 62,885
21,280 12,660 10,245 1,600 45,785 50,209
13,120 9,665 7,480 1,570 31,835 35,205
15,800 9,798 4,760 1,425 31,783 33,910
14,175 7,763 6,055 1,560 29,553 34,954
10,005 8,207 3,825 1,245 23,282 26,239
9,650 7,535 4,005 1,745 22,935 26,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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