AoeStats
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Arena

504326958Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 8m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1394
+14
🇦🇷 Wei · Argentina
1364
+16
🇦🇷 Persians · Argentina
1359
+16
🇦🇷 Malay · Argentina
1350
+16
🇨🇳 Hindustanis · China
1385
-16
🇺🇸 Inca · United States
1381
-17
🇪🇸 Spanish · Spain
1338
-15
🇲🇽 Italians · Mexico
1323
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 430 — — —
45 384 — — —
39 336 — — —
36 309 — — —
33 285 — — —
31 267 — — —
23 200 — — —
19 166 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 450 0 0 2,750 2,794
1,950 630 0 0 2,580 3,027
1,600 473 0 0 2,073 2,575
1,500 450 0 0 1,950 2,126
1,500 375 0 0 1,875 2,037
1,050 463 0 0 1,513 2,001
1,000 495 0 0 1,495 1,873
850 275 0 0 1,125 1,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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