AoeStats
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Arena

504320931Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 45m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Tupi · Portugal
1410
+14
🇩🇪 Goths · Germany
1388
+15
🇫🇷 Saracens · France
1372
+16
🇪🇸 Teutons · Spain
1357
+17
🇦🇷 Bohemians · Argentina
1411
-17
🇦🇷 Wei · Argentina
1409
-17
🇦🇷 Malay · Argentina
1365
-15
🇬🇧 Vietnamese · United Kingdom
1324
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,285 11:43 14:47 23:26 ⛏ Fast Castle
40 1,802 10:36 14:27 28:15 ⛏ Fast Castle
32 1,457 10:28 14:53 30:07 ⛏ Fast Castle
29 1,326 10:33 14:22 36:24 ⛏ Fast Castle
29 1,315 10:17 14:07 26:11 ⛏ Fast Castle
28 1,270 10:36 14:45 32:08 ⛏ Fast Castle
24 1,065 10:50 14:30 36:27 ⛏ Fast Castle
23 1,026 10:48 14:38 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,880 15,055 13,050 1,500 67,485 75,102
28,065 8,950 22,960 5,500 65,475 81,100
18,695 27,955 10,400 2,300 59,350 76,013
19,150 18,635 5,875 3,330 46,990 52,458
23,145 15,460 6,025 1,155 45,785 49,294
18,965 11,055 6,640 3,555 40,215 44,395
16,075 12,790 2,065 3,070 34,000 37,423
11,375 8,925 6,165 1,530 27,995 30,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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