AoeStats
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Nomad

504307749Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 48m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1517
+10
🇩🇪 Malay · Germany
1497
+11
🇩🇪 Saracens · Germany
1399
+15
🇩🇪 Tatars · Germany
1172
+26
🇮🇳 Muisca · India
1413
-17
🇺🇸 Burgundians · United States
1392
-16
🇦🇷 Georgians · Argentina
1365
-15
🇦🇷 Italians · Argentina
1361
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,585 14:04 18:12 — ⛏ Fish Boom FC
36 1,764 13:16 17:39 31:46 ⛏ Fish Boom FC
33 1,610 12:01 19:21 34:27 ⛏ Fish Boom into Galleys FC
30 1,473 13:25 20:16 39:06 ⛏ Fish Boom FC
26 1,276 13:53 19:30 — ⛏ Fish Boom FC
24 1,182 13:54 25:36 — ⚔ Fish Boom into Towers FC
22 1,057 12:44 24:18 34:26 ⚔ Fish Boom into Archers
20 967 14:06 19:32 42:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,205 9,780 10,785 5,300 52,070 53,397
19,530 11,524 12,995 4,680 48,729 52,103
14,870 15,535 7,520 1,700 39,625 44,970
14,045 17,460 5,605 2,465 39,575 41,453
14,705 12,966 9,440 1,310 38,421 45,069
10,980 14,456 3,040 2,155 30,631 30,851
8,450 9,330 5,265 1,735 24,780 25,004
11,980 8,540 1,380 2,150 24,050 26,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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