AoeStats
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QS Arena

503755962Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 55m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1466
+11
🇺🇸 Mapuche · United States
1408
+13
🇺🇸 Persians · United States
1252
+20
🇮🇳 Mongols · India
1164
+24
🇨🇳 Britons · China
1378
-19
🇦🇷 Malay · Argentina
1352
-17
🇩🇪 Italians · Germany
1344
-17
🇺🇸 Bohemians · United States
1329
-16
Player eAPM Actions Feudal Castle Imperial Opening
107 5,864 8:45 12:21 27:15 ⛏ Fast Castle
55 3,005 7:37 11:32 27:46 ⛏ Fast Castle
46 2,550 8:56 12:49 48:42 ⛏ Fast Castle
45 2,451 9:16 12:25 21:27 ⛏ Fast Castle
41 2,274 7:47 12:07 28:16 ⛏ Fast Castle
38 2,093 8:07 12:32 26:39 ⛏ Fast Castle
36 1,988 8:10 11:57 25:36 ⛏ Fast Castle
29 1,610 8:21 12:18 26:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,460 25,572 23,345 6,955 103,332 116,464
N
34,550 26,980 25,035 3,150 89,715 111,653
35,910 25,820 12,885 5,565 80,180 83,266
28,270 26,190 16,770 4,300 75,530 89,560
25,165 22,380 9,685 6,570 63,800 63,667
19,310 19,453 11,875 3,780 54,418 63,940
22,960 17,745 7,860 2,450 51,015 58,339
20,625 20,960 5,065 2,590 49,240 50,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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