AoeStats
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QS Arena

503743143Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 18m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1475
+15
🇺🇸 Khmer · United States
1464
+15
🇺🇸 Dravidians · United States
1450
+16
🇨🇳 Spanish · China
1434
+17
🇦🇷 Lithuanians · Argentina
1483
-17
1475
-17
🇦🇷 Italians · Argentina
1450
-16
🇦🇷 Malay · Argentina
1397
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 929 7:35 11:42 — ⛏ Fast Castle
39 730 8:09 12:01 — ⛏ Fast Castle
36 669 8:10 12:10 — ⛏ Fast Castle
34 639 8:45 12:29 — ⛏ Fast Castle
25 474 7:41 12:11 — ⛏ Fast Castle
24 456 8:30 12:13 — ⛏ Fast Castle
23 434 7:35 11:16 — ⛏ Fast Castle
21 392 9:44 12:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,625 4,661 200 300 10,786 10,837
4,370 4,145 1,555 655 10,725 11,235
5,975 4,045 200 300 10,520 11,175
4,605 3,315 910 100 8,930 9,680
3,745 3,505 600 0 7,850 8,460
3,530 2,300 1,070 650 7,550 8,028
3,575 2,685 300 780 7,340 8,815
3,250 2,075 710 860 6,895 6,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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