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African Clearing

510601211Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 50m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Malay · Portugal
1349
+5
🇺🇸 Gurjaras · United States
1091
+12
🇲🇿 Teutons · Mozambique
1027
+14
🇲🇿 Cumans · Mozambique
877
+20
🇪🇸 Berbers · Spain
1041
-14
🇲🇽 Bengalis · Mexico
1013
-13
🇹🇷 Saracens · Türkiye
998
-12
🇮🇪 Persians · Ireland
985
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,057 13:55 17:56 37:51 ⚔ FC into Archers
41 2,059 13:42 26:10 — ⚔ Scouts into Archers
28 1,421 14:53 20:41 43:02 ⚔ Scout Rush
24 1,236 15:18 23:43 42:58 ⛏ Fast Castle
21 1,045 14:38 28:56 — ⚔ Scouts into Towers
16 796 15:20 23:51 —
14 726 16:51 21:48 — ⛏ Fast Castle
13 677 13:55 26:43 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,755 11,835 20,795 1,050 65,435 70,718
19,960 18,183 9,845 1,650 49,638 62,032
22,795 12,694 5,000 2,450 42,939 44,094
14,245 8,305 8,775 1,975 33,300 36,280
8,375 9,805 3,805 1,375 23,360 23,180
8,375 6,535 2,480 2,500 19,890 20,389
6,725 6,656 4,235 850 18,466 19,032
7,160 6,270 900 300 14,630 16,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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