AoeStats
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Black Forest

510185220Analyzed
2v2 RM · 13h ago on Sep 29, 2026· 60m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
913
+17
🇺🇸 Romans · United States
884
+18
🇩🇪 Georgians · Germany
932
-17
🇩🇪 Chinese · Germany
932
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 2,132 10:01 19:06 34:49 ⛏ Fast Castle
25 1,537 10:08 21:44 34:18 ⚔ FC into Scouts
18 1,078 9:32 22:45 45:28 ⚔ Scout Rush
18 1,112 13:39 25:24 44:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,505 26,100 10,735 2,025 61,365 88,421
17,890 13,825 12,135 1,925 45,775 53,813
14,130 15,611 11,060 2,130 42,931 49,537
20,525 5,938 14,155 1,615 42,233 45,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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