AoeStats
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Pilgrims

509962232Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
998
+14
🇺🇸 Italians · United States
997
+14
🇩🇪 Hindustanis · Germany
960
-14
🇩🇪 Vietnamese · Germany
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,478 11:52 19:00 — ⛏ Fish Boom FC
25 1,030 11:00 21:16 37:06 ⚔ Fish Boom into M@A into Skirms
22 914 14:16 22:13 — ⛏ Fish Boom FC
19 760 13:38 18:33 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,785 11,168 4,715 955 25,623 30,921
8,440 7,947 3,490 440 20,317 22,576
4,320 7,365 3,835 1,700 17,220 16,661
6,380 4,709 2,510 1,850 15,449 17,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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