AoeStats
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Arabia

509953589Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 61m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
944
+16
🇩🇪 Vietnamese · Germany
944
+16
🇧🇷 Tupi · Brazil
980
-17
🇪🇸 Bengalis · Spain
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,619 10:59 22:30 45:59 ⚔ Scout Rush
18 1,129 10:08 21:12 35:13 ⚔ Scouts into Archers
14 864 12:24 20:44 44:55 ⚔ FC into Scouts
11 701 11:39 18:09 42:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,005 6,139 14,535 1,650 44,329 51,131
19,880 10,501 8,280 1,600 40,261 42,539
13,855 11,310 6,745 3,450 35,360 36,678
10,635 13,343 7,530 2,450 33,958 36,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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