AoeStats
← Fede_II

Baltic

510332084Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 79m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1012
+17
🇦🇷 Bohemians · Argentina
1008
+17
🇨🇭 Byzantines · Switzerland
1054
-18
🇫🇷 Vikings · France
1019
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,632 10:57 24:00 57:24 ⚔ Fish Boom into Galleys into Archers
31 2,506 10:38 25:04 47:24 ⛏ Fish Boom FC
31 2,488 11:12 28:02 53:54 ⛏ Fish Boom FC
13 1,021 10:11 18:16 55:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,410 45,019 28,925 3,545 96,899 101,769
18,180 30,040 26,680 5,245 80,145 99,570
16,290 22,969 10,215 1,605 51,079 56,025
10,655 11,935 6,765 1,850 31,205 33,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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